virtual void makeLevelTiles(TileSet &a_tiles, const TileSet &a_fineTiles, const IntVectSet &a_coarTags, const ProblemDomain &a_domain, const int a_refToFine, const int a_refToCoar) const noexcept
Make tiles on the current level from tags and tile coarsening from finer levels.
Definition CD_TiledMeshRefine.cpp:102
virtual int regrid(Vector< Vector< Box > > &a_newBoxes, const Vector< IntVectSet > &a_tagsLevel) const noexcept
Regrid using the tile clustering algorithm.
Definition CD_TiledMeshRefine.cpp:53
virtual void makeBoxesFromTiles(Vector< Box > &a_boxes, const TileSet &a_tiles, const ProblemDomain &a_domain) const noexcept
Turn tiles into boxes.
Definition CD_TiledMeshRefine.cpp:207
Base class for a tracer particle solver. This solver can advance particles in a pre-defined velocity ...
Definition CD_TracerParticleSolver.H:37